Personal Projects

Role
Level Designer

Development Time
1  month

Game Engine
Unity

Genre
Top-Down shoot

Team Size
Solo

One-man army is a top-down shooter, Shoot him up game. In One-man army you have to get past many enemies well also dealing with game mechanics such slow down teleportation and exploding enemies

Role
Level Designer

Development Time
2 months

Game Engine
Unreal Engine 4

Genre
Third-Person Platformer

Team Size
Solo

Venture is a 3rd person 3D platformer that has one world with three levels. In those levels, you will encounter cannons, turtles, and an enemy that will chase you.

Role
Level Designer

Development Time
1 month

Game Engine
Unreal Engine 5

Genre
FPS

Team Size
Solo

Attack of the Voxel is a first-person shooter. The game consists of a mechanical robot that is trying to destroy you and security turrets that will spot you when you are in a close distance

School Project/Game Jam

Role
Game Designer

Development Time
12 weeks

Game Engine
Unity

Genre
Third-Person
Stealth Adventure
 


Team Size
5 people

Nocturne is A third-person stealth adventure game that takes place inside a space station. You play as a medic that's trying to save the station.

Role
3D modeler

Development Time
3 days

Game Engine
Unity

Genre
Simulation 

Team Size
5 people

In Where’s Maintenance, you play as a prison janitor who goes around the prison repairing objects. if you don’t repair the objects in a certain amount of time then you lose the game.

Role
Level Designer

Development Time
3 days

Game Engine
Unity

Genre
First Person
Shooter Platformer


Team Size
4 people

Shotgun Runner is a first-person shooter platformer. In Shotgun Runne you have 3 minutes to complete the level in a fast-paced environment. Running, jumping, and also using the shotgun blast to help you beat the game

ABOUT ME

Video games have always been a passion of mine since a was a little kid. Since I was 3 years old I would play airplane and submarine simulator games which my grandfather played on his computer.

 

In high school, I learned how to use GameMaker and that helped me decide to pursue my love of gaming in college. When I graduated from high school I decided to attend Miami Dade College for my A.S in Game Development and Design. Over the course of the next two years, I developed my programming skills in C++ and became familiar with the unity game engine, it was a great experience for me and I worked with many accomplished students who shared my passion for video games.

After I graduated from Miami Dade College with my A.S in Game Development and Design. I choose to attend Full Sail University for my B.S in Game Design. I’m still currently studying at Full Sail University.

RESUME

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