Rafael Pineiro
LEVEL DESIGNER
Concept:
A first-person shooter influenced by Wolfenstein and Doom. Weapons, mechanics, and adversaries are all straight from Doom. This was my first time making a doom-like level, and while it was extremely short, I got a tremendous learning experience from this project.
Game Details:
Game Engine: Unreal 5
Development Time: 2 weeks
Role: Level Designer
Genre: First Person Shooter
Team Size: Solo
Responsibilities
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Created map layouts on all stages – from simple drawings to fully functional level in unreal
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Designed level layout using multiple references with PureRef.
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Fully blocked out level using Unreal Engine 5
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Use documentation to define metrics for the player and overall level layout
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Built level layout from inspiration like Wolfenstein and Doom
Gathering References
Gathered references using PureRef from games like Doom, Wolfenstein and user-created levels in the Doom engine
Level Map
Designed level map with gates, valves, and enemy placements using Adobe Illustrator.
Blockout
I use assets from the doom-like level pack and create pillars for player cover during combat with ranged enemies.
Navigate the level
The player must navigate the level he starts with a pistol but he also finds a shotgun along the way
Pathway
Player finds landmark with a blocked path, needs red key seen through window.
Battle Area
Player fights multiple enemies in a battle area and gets red after defeating all.
Lava Pit
Get the red key, unlock the door, and move to the next area with lava pits and enemies.
Orangae
Player beat enemies in lava pit, gets orange key, opens final door.
End Level
The player has reached the end of the level and he