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Concept:

Grave Robber is a third-person action-adventure game inspired by Uncharted. In Grave Robber, you must recover the lost treasure while sneaking past enemy patrols and traversing through the environment 

Game Details:

Game Engine: Unreal 5

Development Time: 1 Month

Role: Level Designer

Genre: Third-person action-adventure

Team Size: Solo

Responsibilities

- Created collision events with Unreal Engine 5 blueprint.
- Blocked and completed levels in Unreal Engine.
- Managed level design tasks in Jira.
- Developed
cinematic using Unreal Engine 5 sequencer.
- Designed level layouts inspired by Uncharted.

Gathering References

I gathered many references from Uncharted I was going a Jungle theme which you find a lot in the Uncharted series

Rough sketch level design (1).jpg

Sketch

This rough sketch outlines my level layout, with core concepts like transitions, enemy locations, and cinematic moments 

Traverse the terrain

Traverse the terrain.gif
Locate the treasure.gif

Locate the treasure

Stealth assassinate the enemy 

Stealth assassinate the enemy.gif

Zipline to the next area

Zipline to the next area.gif

Climbing the terrain

Climbing the terrain.gif

Sneak around enemy Patrol 

Sneak around enemy Patrol.gif

Find the treasure 

Find the treasure.gif

Evade the enemy Patrol

Evade the enemy Patrol.gif
Escape with the treasure.gif

Escape with the treasure 

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