Rafael Pineiro
LEVEL DESIGNER
Concept:
Nocturne was a three-month capstone project for Full Sail University.I, four other level designers, and an artist started this project from scratch.A third-person action-adventure stealth game. You play a scientist who is attempting to escape from a space station. Along the journey, you must battle with robotic patrolling foes and turrets.You also have power-up abilities that can help you along the route.
Game Details:
Game Engine: Unreal
Development Time: 3 Months
Role: Level Designer
Team Size: 5
Genre: Action-Adventure
Responsibilities
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Created gray box level layout using Unreal Engine 5 modeling mode.
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Scripted a level Mechanic that impacted gameplay using Blueprints.
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Planned out encounter spaces of enemies and routed patrol paths.
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Designed level layout by grayboxing the initial environment from a 2D map
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Implemented scriptable events and sequences such as on collision
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Collaborated with many other level designers and artists in a three-month deadline