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Rafael Pineiro
LEVEL DESIGNER
Concept:
a first-person platformer shooter, To make it to the end of the level before the timer runs out. The player must use a shotgun To propel himself in the air to make certain jumps
Game Details:
Game Engine: Unity
Development Time: 1 Week
Role: Level Designer
Genre: First person shooter platformer
Team Size: 4
Responsibilities
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Designed the rough level map draft using Google Drawings.
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Developed the block-out mesh using Unity.
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Collaborated with a programmer, artist, and sound designer on a tight deadline.
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