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Concept:

a first-person platformer shooter, To make it to the end of the level before the timer runs out. The player must use a shotgun To propel himself in the air to make certain jumps

Game Details:

Game Engine: Unity

Development Time: 1 Week

Role: Level Designer

Genre: First person shooter platformer

Team Size: 4

Responsibilities

  • Designed the rough level map draft using Google Drawings.

  • Developed the block-out mesh using Unity.

  • Collaborated with a programmer, artist, and sound designer on a tight deadline.

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