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Concept:

Sky Bounce is a 3D platform game inspired by Super Mario and Donkey Kong. Navigate platforms and traps to reach friends at the top using quick timing and double jump.

Game Details:

Game Engine: Unreal 5

Development Time: 1 Month

Role: Level Designer

Genre: Platformer

Team Size: Solo

Responsibilities

  • Organized documentation using Trello and Confluence 

  • Built many unique structures and landmarks using Unreal 5's modeling mode

  • Designed level layout using multiple references with PureRef

  • Researched successful Platformer franchises, such as “Super Mario and Donkey Kong

  • Grayboxed the level throughout multiple passes with full set dressing

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Gathering References

"I gather references from platforming games like Super Mario and Donkey Kong, as well as anime movies like Castle in the Sky to create my world."

GDD

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First platform

The player starts off the level with simple traversal the platforms are slow and I want to get the player into a rhythm 

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Climbing The Tower

​The player must make timely jumps to avoid the traps while climbing the tower 

Halfway Point

The player has reached the halfway point of the level now there are even more traps that he must dodge while using timely precision

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Reaching Your Friends

The last part of a level is the hardest the player must jump quickly or else he  will fall underneath the disappearing platforms

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