Rafael Pineiro
LEVEL DESIGNER
Concept:
Sky Bounce is a 3D platform game inspired by Super Mario and Donkey Kong. Navigate platforms and traps to reach friends at the top using quick timing and double jump.
Game Details:
Game Engine: Unreal 5
Development Time: 1 Month
Role: Level Designer
Genre: Platformer
Team Size: Solo
Responsibilities
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Organized documentation using Trello and Confluence
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Built many unique structures and landmarks using Unreal 5's modeling mode
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Designed level layout using multiple references with PureRef
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Researched successful Platformer franchises, such as “Super Mario and Donkey Kong
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Grayboxed the level throughout multiple passes with full set dressing
Gathering References
"I gather references from platforming games like Super Mario and Donkey Kong, as well as anime movies like Castle in the Sky to create my world."
GDD
First platform
The player starts off the level with simple traversal the platforms are slow and I want to get the player into a rhythm
Climbing The Tower
​The player must make timely jumps to avoid the traps while climbing the tower
Halfway Point
The player has reached the halfway point of the level now there are even more traps that he must dodge while using timely precision
Reaching Your Friends
The last part of a level is the hardest the player must jump quickly or else he will fall underneath the disappearing platforms