As someone who specializes in level design, I am deeply passionate about creating unique levels that are both challenging and engaging for players. I hold a degree in Game Design from Full Sail University and an associate's degree in Game Design from Miami-Dade College.
I have hands-on experience working with Unreal Engine 5, where I have designed and implemented various levels across different genres, including first-person and third-person shooters, using the Unreal Engine level sequencer and Unreal Engine blueprints. I have also completed several personal projects, inspired by games like Doom, Wolfenstein, and Call of Duty, where I have applied level design techniques such as Gates & Valves, bread-crumbing, and landmarks. You can find all my work and skills in detail showcased in my portfolio.