Rafael Pineiro
LEVEL DESIGNER
CGMA CourseWork
Responsibilities
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Learned Level Design Theory and Processes, Game Design Theory, Shape Composition,
Architecture, and Player Psychology -
Implemented Multiple level and game Design theories Throughout a 10-week course
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Analyzed And revitalized multiple levels from feedback from professional level designer
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Created multiple levels of linear, open, and semi-linear using Unreal Engine 5 and the toolkit gave by course
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Designed Many landmarks POI, and focal points throughout my levels
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Developed Multiple games using different genres and themes throughout a 10-week course
Asian Style Street
A city street styled in an Asian theme. Go around the level exploring and finding secrets along every corner
Explorer stores of wide varieties
Uncover bars and special areas
Wide and narrow streets
Inspired by Asian themes
Ancient Tomb
A linear level with a theme of an ancient tomb.Looking for lost treasure and secrets
Learn the history of the tombs
Traverse while crouching
A lever opening up lost treasures
​Reward the player for exploring
Sky Island
An open-world platforming level inspired by the likes of Mario and Zelda
Buttons for the player to find
Coins for the player to collect
Player find ways to get the gems
Dangerous obstacles for the player
Lunar Base
An open world level with multiple districts for the player to explore
Use your jetpack to traverse the level
Collect the power cells
Use the level geometry to platform around
Traversal system to move around
Museum
A linear level where the player must steal an artifact from a museum
Disable the security system
Finding unique shortcuts
Sneak around patrolling guards
Finding secret treasure