Rafael Pineiro
LEVEL DESIGNER
CGMA CourseWork
Responsibilities
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Learned Level Design Theory and Processes, Game Design Theory, Shape Composition,
Architecture, and Player Psychology -
Implemented Multiple level and game Design theories Throughout a 10-week course
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Analyzed And revitalized multiple levels from feedback from professional level designer
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Created multiple levels of linear, open, and semi-linear using Unreal Engine 5 and the toolkit gave by course
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Designed Many landmarks POI, and focal points throughout my levels
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Developed Multiple games using different genres and themes throughout a 10-week course
Asian Style Street
A city street styled in an Asian theme. Go around the level exploring and finding secrets along every corner
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Explorer stores of wide varieties
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Uncover bars and special areas
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Wide and narrow streets
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Inspired by Asian themes
Ancient Tomb
A linear level with a theme of an ancient tomb.Looking for lost treasure and secrets
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Learn the history of the tombs
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Traverse while crouching
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A lever opening up lost treasures
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​Reward the player for exploring
Sky Island
An open-world platforming level inspired by the likes of Mario and Zelda
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Buttons for the player to find
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Coins for the player to collect
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Player find ways to get the gems
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Dangerous obstacles for the player
Lunar Base
An open world level with multiple districts for the player to explore
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Use your jetpack to traverse the level
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Collect the power cells
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Use the level geometry to platform around
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Traversal system to move around
Museum
A linear level where the player must steal an artifact from a museum
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Disable the security system
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Finding unique shortcuts
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Sneak around patrolling guards
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Finding secret treasure