top of page

Concept:

Where's Maintenance was a game I completed a jam game in three weeks while still attending Full Sail University.It was me, four other designers, and a sound engineer. Where maintenance is a simulator. You play as a prison maintenance worker, walking about and repairing faulty fuse boxes. As you walk around, you hear stories from prisoners and inmates about their experiences in prison.
 

Game Details:

Game Engine: Unreal

Development Time: 3 Months

Role: Level Designer

Team Size: 5

Genre: Action-Adventure

Responsibilities

  • Collaborated with a programmer, and sound designer on a tight deadline.

  • Created many assets using Maya that were used for the project.

  • Assisted another artist who did not have much experiencing using modeling software

bottom of page