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Rafael Pineiro
LEVEL DESIGNER
Concept:
Where's Maintenance was a game I completed a jam game in three weeks while still attending Full Sail University.It was me, four other designers, and a sound engineer. Where maintenance is a simulator. You play as a prison maintenance worker, walking about and repairing faulty fuse boxes. As you walk around, you hear stories from prisoners and inmates about their experiences in prison.
Game Details:
Game Engine: Unreal
Development Time: 3 Months
Role: Level Designer
Team Size: 5
Genre: Action-Adventure
Responsibilities
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Collaborated with a programmer, and sound designer on a tight deadline.
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Created many assets using Maya that were used for the project.
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Assisted another artist who did not have much experiencing using modeling software
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