Rafael Pineiro
LEVEL DESIGNER
Concept:
In the third-person stealth game Firefight, the objective is to sneak inside a base and put C4 on the missiles then escape to get out. You are given a silent pistol and rifle and can take down enemies from behind. The player is also equipped with a scan ability scanning nearby enemy's positions and special objects
Game Details:
Game Engine: Unreal 5
Role: Level Designer
Development Time: 3 Weeks
Genre : Third Person Shooter
Team Size: Solo
Responsibilities
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Implemented a scan ability that allows a player to locate enemies and unique objects
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Designed bubble map, and final level layout Using Unreal Engine 5
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Built multiple cinematic cutscenes using the Unreal 5 engine sequencer
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Created gray box level layout using Unreal Engine 5 modeling mode
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Developed multiple-level blueprints Such as enemy spawn on collision
Gathering References
Using PreRef allows me to gather many references So that I can have a great understanding of my level layout and it also helps me with block mesh
Paper Design
The paper diagram was an early prototype of what the level I wanted to be the final product is much smaller and simpler. But this design allows me to get the core mechanics of what I'm looking for
Bubble Diagram
This bubble diagram helps me make a simple level map without adding any complex Geometry. As you can see the player starts in the landing area and then works his way To the main enemy base from there he can go to different buildings and find keys
Blockout
The blackout stage was done simply I used only very simple shapes to get my idea across. By only using a few different colors the player was able to Define which each shape was making it easier to travel the level.I also had to make sure to place objects in specific areas because the game is a stealth game or the player must hide from the enemy to go on detected
Science Building
The science building has a few traps the player mustache or else you could die easily.The blocking out was very simple because this building only had one room and two floors. I feel that the one room with many different objects that can immerse the player to make sure he knows that this is a science building
Armory Building
The Army building had many different rooms of where the player could get rewarded by checking all the rooms such as ammo health and even new weapons.Many of the different enemies would also come in and outside of the building
Communication Tower
The communication Tower is the biggest building in the level the player can use a ladder to ascend to the next floor.Many of the hallways inside the building has very small pathways
1. Parachute onto the base
4.Sneak into the Science Building
2. Plant the C4 onto the missile
5.Sneck into the Communication Tower
3.Find the energy cells
6.Sneck into the Armory
7.Power on the elevator and Escape
Arrived on Bases
At the beginning of the level A cutscene will play showing the player parachute onto the enemy base
Plant C4 on the Middle
When the player sneaks onto the base he must reach the missiles and plants the C4 so he can continue to the next phase of the mission
Trying to Escape
When the player completes his main objective he tries to escape but he realizes that the elevator is powered down
Finding The Energy Cells
The player must know find three power cells to activate the elevator he must search throughout the base and inside of the buildings to find all three power cells
Activating the Elevator
What's the player finds all three power cells he can activate the elevator and watch the lift come down
Escaping
When the players escaping cutscene will appear where he watches a missile and explode